Wiki | Damage

Weapons

Weapons are low-level damage boosts that give a basic multiplier at the lowest market prices.

Brief overview of all weapons and their damage multipliers:


Weapons QualityDamage Multiplier

Weapons Q1
x0.3

Weapons Q2
x0.6

Weapons Q3
x0.9

Weapons Q4
x1.2

Weapons Q5
x1.5

Weapons Q6
x2

Weapons Q7
x2.5

RPG and Other Bonuses

RPG have the highest damage multiplier of all weapons, but can only be obtained through the Store, or by completing the Daily Order.

Damage Boosters are obtainable through the erev packs or from special events, and boost damage only for the person who activated it. Use boosters in combination with high-tier weapons to maximise your damage output.


Item Bonus

RPG
x3

Booster Q1
x0.1
10 minutes

Booster Q2
x0.2
20 Minutes

Booster Q3
x0.3
30 Minutes

Booster Q4
x0.4
40 Minutes

Booster Q5
x0.5
50 Minutes

Damage Formula

You can calculate your damage in battles based on the following damage formula:


  • dmg = ceil(((lvl x 5)+atr) x (1+(rank x 0.05)) x (1 + weapon) x (booster+natural enemy) + missile) x hits
  • dmg -= ds[on]%
  • ceil - rounds up the number
  • lvl - current level of the player
  • atr - Strength
  • rank - Military rank
  • weapon - type of weapon currently activated (1.0 without weapons)
  • booster - type of booster currently activated (1.0 without booster)
  • natural_enemy - 1.0 or 1.1 depending on whether or not your country has finished passing the law for natural enemy on the opposing country
  • missile - increases fixed amount of damage based on its quality
  • hits - number of hits and energy used. With 10 energy you use 1 hit, with 100 energy you use 10 hits
  • ds - if defense shield is activated, decreases damage for attacking force based on its quality (5% - 25%)